![]() Turn off "More Dynamic Light Sources" option to prevent some ship's textures from being too bright. After that proceed to "x3 terran conflict\addon\mods" folder and check for X3AP BSG mod in there.Īfter the installation launch the game itself and click on "select mod package"m choose the mod, click "OK" and launch the game. Make sure to place files in the "x3 terran conflict" folder, not the "addon" one. Then open the zip catalog with X3AP BSG mod (download it if you haven't yet) and extract everything to your installation directory with files replacement. To install X3AP BSG mod firstly install the X3: Albion Prelude game (latest 3.1 version required).Ĭheck your installation directory first ("C:\Program Files (x86)\Steam\steamapps\common\x3 terran conflict" by default), you'll need it. Then (if you haven't done so before) when first starting the game, select the "Select Mod Package" and select the "X3AP_BSG_Mod_Ver_3_1_10" mod and then hit OK. To install this mod's version you need to have a clean X3 Albion Prelude installation and only then unzip the zip file and drag and drop the addon and soundtrack folders in to your game's folder allowing any replace file requested. Quick installation (for people familiar with X3): I'll give it a try sometime and see though.You will need the X3 Albion Prelude game to play this mod. So in theory, adding stations or wares to that section of the spec, wont actually do anything. Logic suggests that the code for this is building a list from landed ships only. I've never tried (that I remember) to add REing to other than ships. You had to go to the effort of getting the ship and the parts and you dont have it after, so the main aim of realism is accomplished. If you need "realism", then find a Xenon ship with the parts you want and scrap it, and call that a re-engineering of the ship and parts blueprints, then cheat them in. Notable features of this incarnation of X3 are the addition of Rapid Response NPC ships, Jump Beacons, war zones and stock exchanges. ![]() To initiate boarding, you will have to tell your TP to board your target in the Piracy section of ship commands. The blueprints for all the Xenon stuff are available. X3: Albion Prelude was first released in 2011 and the most recent version is 3.3 (2017). First and foremost, marines cannot cut the hull or begin boarding as long as your target still has shields, so make sure to keep your target's shields below 5 at all times until your men are on board the target. As far as I can see, everything is there, including the EMP ware placeholders, and my ship, factory and dock placeholders. I tested it using the AMS mod, and was adding AMS ships using it. It will include anything added to the game. Introducing a new series of X3: Albion Prelude guide videos Thanks to some suggestions from viewers about my X3: Albion Prelude Getting Started Guide series. One more thing, I assume your script only covers vanilla assets or will it dynamically account for added content? Now if only I was able to play X3 at workĪs a side question, does the PHQ allow RE'ing of things other than ships? I have no issue cheating in blueprints for Stations, but I think it would be pretty cool to be able to RE and produce say, Xenon ships/weapons. So just recently ive been working on X2 and X3 sites, making them use in-game files too. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. This is awesome news and I thank you much for doing this. So started the process of changing the x-sites to use in-game files. A beginners guide The basics of trading Trading is when you buy a good or goods from a station, then take them somewhere else and sell them for a higher price.
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